UX/UI design and Art Direction for Monogram, an inventory service for art collectors, which will be launched in the spring of 2026. Monogram is available both as a website and an app and includes a social feed, display of artworks in different views, marketplace, payment flows, image processing, and a network function for collectors.
My work as UX/UI designer + AD:
new branding: logo, colors, visual elements, fonts
UX work and new UI design for the entire service
developing a complete figma with component library
customer demos and iterations
client management
handover to developers
testing and bug management
MONOgram
(ONGOING PROJECT)
A complex role
I worked in parallel with design, requirements elicitation, prioritization, and handover to the internal development team. Before we kicked the project off, I also played a central role in the work with quotations, contract writing, and requirements management.
Many interesting challenges
How to design a social feed when that feed is not a core function?
How to prioritize between design improvements vs new features - how do we find the golden mean towards the perfect MLP?