UX/UI design and Art Direction for Monogram, an inventory service for art collectors, which will be launched in the spring of 2026. Monogram is available both as a website and an app and includes a social feed, display of artworks in different views, marketplace, payment flows, image processing, and a network function for collectors.

My work as UX/UI designer + AD:

  • new branding: logo, colors, visual elements, fonts

  • UX work and new UI design for the entire service

  • developing a complete figma with component library

  • customer demos and iterations

  • client management

  • handover to developers

  • testing and bug management

MONOgram
(ONGOING PROJECT)

A complex role

I worked in parallel with design, requirements elicitation, prioritization, and handover to the internal development team. Before we kicked the project off, I also played a central role in the work with quotations, contract writing, and requirements management.

Many interesting challenges

How to design a social feed when that feed is not a core function?

How to prioritize between design improvements vs new features - how do we find the golden mean towards the perfect MLP?