An important part of the work for Monogram Art Inventory was the B2B version, aiming to handle office art ranging from newly started one-roomers to vast five-story-buildings-in-three-cities kind of collections.

The B2B version gives companies an overview of their art across locations and spaces. Admins can manage artworks, locations, floor plans, users and content such as collection highlights and quotes from management. Employees can explore the collection and learn about the art around them. Development started in March 2026, with launch planned for late 2026.

MONOgram FOR BUSINESS

My key responsibilities as design lead

  • Leading the design work from early concept to delivery, starting by turning a few lines in the client's requirements into a defined product through workshops on target businesses, user needs and must-have features for version 1.0.

  • Aligning design, backend and the client on foundational architecture questions, such as the connection to the consumer product, login, accounts and user types.

  • Establishing a shared project vocabulary for user types, features and flows.

  • Writing user stories and scenarios for admin and non-admin users, and mapping them to a concrete feature list.

  • Building prototyped lo-fi wireframes for the whole service and setting its structure and navigation.

  • Validating the wireframes against the feature list and translating every task into GitHub tickets.

  • Designing the complete service pixel-perfect in Figma and handing it over to the developers.

  • Handling all testing of the service.

A complex role

I worked in parallel with design, requirements elicitation, prioritization, and handover to the internal development team. Before we kicked the project off, I also played a central role in the work with quotations, contract writing, and requirements management.